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	<title>Comments on: Episode #54</title>
	<atom:link href="http://podcast17.com/transmissions/c17609/feed/" rel="self" type="application/rss+xml" />
	<link>http://podcast17.com/transmissions/c17609/</link>
	<description>Put us in your ear</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:09:10 -0500</lastBuildDate>
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		<item>
		<title>By: TaRgEt*TuRkEy</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5250</link>
		<dc:creator>TaRgEt*TuRkEy</dc:creator>
		<pubDate>Mon, 02 Nov 2009 22:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5250</guid>
		<description>That outro was awesome!

I also wanted to comment that the mouse sensitivity setting in source games is a bit flawed as a measurement since that is based on several other factors and variables as The Dias pointed out, it works like this:

Operating system setting + mouse DPI setting on mouse itself or mouse software + setting in the game.

For example if i cranked the first two to maximum, I could play the game with a sensitivity setting of 1.</description>
		<content:encoded><![CDATA[<p>That outro was awesome!</p>
<p>I also wanted to comment that the mouse sensitivity setting in source games is a bit flawed as a measurement since that is based on several other factors and variables as The Dias pointed out, it works like this:</p>
<p>Operating system setting + mouse DPI setting on mouse itself or mouse software + setting in the game.</p>
<p>For example if i cranked the first two to maximum, I could play the game with a sensitivity setting of 1.</p>
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	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5248</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5248</guid>
		<description>Looks crazy - I&#039;ll add it to this weeks agenda. Thanks for the find.</description>
		<content:encoded><![CDATA[<p>Looks crazy &#8211; I&#8217;ll add it to this weeks agenda. Thanks for the find.</p>
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	</item>
	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5247</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Thu, 29 Oct 2009 16:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5247</guid>
		<description>Wow that&#039;s awesome. I&#039;ll have to mention that in follow-up and errata.</description>
		<content:encoded><![CDATA[<p>Wow that&#8217;s awesome. I&#8217;ll have to mention that in follow-up and errata.</p>
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		<title>By: The Dias</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5246</link>
		<dc:creator>The Dias</dc:creator>
		<pubDate>Wed, 28 Oct 2009 01:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5246</guid>
		<description>I play with my mouse sensitivity at 12. The thing is that not everybody uses the same mouse, so they don&#039;t have the same sensitivity or weight. With that setting &amp; my mouse I turn around once about 42.5mm. Less then a year ago my sensitivity was 6. If you slowly increase your sensitivity over time it&#039;s not a big shock.</description>
		<content:encoded><![CDATA[<p>I play with my mouse sensitivity at 12. The thing is that not everybody uses the same mouse, so they don&#8217;t have the same sensitivity or weight. With that setting &amp; my mouse I turn around once about 42.5mm. Less then a year ago my sensitivity was 6. If you slowly increase your sensitivity over time it&#8217;s not a big shock.</p>
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	<item>
		<title>By: svbg869</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5245</link>
		<dc:creator>svbg869</dc:creator>
		<pubDate>Wed, 28 Oct 2009 00:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5245</guid>
		<description>my sensitivity is 13 XD
then again, i have around 5 cm square of space to move my mouse :P

also, interesting fact: 
for surf to be possible or at least much better -tickrate 66 has to be put in launch options</description>
		<content:encoded><![CDATA[<p>my sensitivity is 13 XD<br />
then again, i have around 5 cm square of space to move my mouse <img src='http://podcast17.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>also, interesting fact:<br />
for surf to be possible or at least much better -tickrate 66 has to be put in launch options</p>
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		<title>By: Da Fat Cat</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5244</link>
		<dc:creator>Da Fat Cat</dc:creator>
		<pubDate>Tue, 27 Oct 2009 23:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5244</guid>
		<description>Please make the show notes links open in a new window &gt;.&lt;</description>
		<content:encoded><![CDATA[<p>Please make the show notes links open in a new window &gt;.&lt;</p>
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		<title>By: vecima</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5243</link>
		<dc:creator>vecima</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5243</guid>
		<description>use AJAX for these posts so I can comment without interrupting the podcast!</description>
		<content:encoded><![CDATA[<p>use AJAX for these posts so I can comment without interrupting the podcast!</p>
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		<title>By: Khorre</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5242</link>
		<dc:creator>Khorre</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5242</guid>
		<description>what i&#039;d like to see, is some coverage of a certain game that is being developed for the Source engine, called &quot;E.Y.E&quot; i looks really cool, and i was curious what the Podcast guys think of it, and maybe if they could interview its creator.
 
game site: http://eye.streumon-studio.com/</description>
		<content:encoded><![CDATA[<p>what i&#8217;d like to see, is some coverage of a certain game that is being developed for the Source engine, called &#8220;E.Y.E&#8221; i looks really cool, and i was curious what the Podcast guys think of it, and maybe if they could interview its creator.</p>
<p>game site: <a href="http://eye.streumon-studio.com/" rel="nofollow">http://eye.streumon-studio.com/</a></p>
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		<title>By: Scriabin</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5241</link>
		<dc:creator>Scriabin</dc:creator>
		<pubDate>Tue, 27 Oct 2009 16:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5241</guid>
		<description>Maybe a TF2 or Portal film but not Half-Life. So many things that make Half-Life special conflict with the format of a movie, and I think I&#039;d kill myself if I heard Gordon Freeman speak.</description>
		<content:encoded><![CDATA[<p>Maybe a TF2 or Portal film but not Half-Life. So many things that make Half-Life special conflict with the format of a movie, and I think I&#8217;d kill myself if I heard Gordon Freeman speak.</p>
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	</item>
	<item>
		<title>By: Scriabin</title>
		<link>http://podcast17.com/transmissions/c17609/comment-page-1/#comment-5240</link>
		<dc:creator>Scriabin</dc:creator>
		<pubDate>Tue, 27 Oct 2009 16:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1151#comment-5240</guid>
		<description>Regarding Phillip&#039;s comments on Microsoft, &quot;starting one&#039;s own software company&quot; is closer to reality than you may realize. As far as I know, support for Mark Shuttleworth&#039;s Ubuntu (who did just that, start his own software company), various other FOSS operating systems, and Mac OS wouldn&#039;t be where it is today if it wasn&#039;t for Window&#039;s faults and Microsoft&#039;s negligence. I don&#039;t believe constructing a digital distribution platform would be as complex or as great a technical hurdle as crafting an operating system either, especially for a professional developer. Incentive is all that&#039;s really needed, but Valve&#039;s been fair and resourceful thus far. 

With that said, I&#039;m glad there&#039;s someone asking the right questions. Even a company as immaculate as Valve may change for the worse. I can understand William&#039;s concern; I thought Randy Pitchford&#039;s comments were a tad too egoistic as well in my first reading. In hindsight though, these questions need to asked of Valve as of any other concentration of power, especially if digital distribution becomes the dominant method of distribution and we entrust Steam with our valuable property in the decades to come.</description>
		<content:encoded><![CDATA[<p>Regarding Phillip&#8217;s comments on Microsoft, &#8220;starting one&#8217;s own software company&#8221; is closer to reality than you may realize. As far as I know, support for Mark Shuttleworth&#8217;s Ubuntu (who did just that, start his own software company), various other FOSS operating systems, and Mac OS wouldn&#8217;t be where it is today if it wasn&#8217;t for Window&#8217;s faults and Microsoft&#8217;s negligence. I don&#8217;t believe constructing a digital distribution platform would be as complex or as great a technical hurdle as crafting an operating system either, especially for a professional developer. Incentive is all that&#8217;s really needed, but Valve&#8217;s been fair and resourceful thus far. </p>
<p>With that said, I&#8217;m glad there&#8217;s someone asking the right questions. Even a company as immaculate as Valve may change for the worse. I can understand William&#8217;s concern; I thought Randy Pitchford&#8217;s comments were a tad too egoistic as well in my first reading. In hindsight though, these questions need to asked of Valve as of any other concentration of power, especially if digital distribution becomes the dominant method of distribution and we entrust Steam with our valuable property in the decades to come.</p>
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