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	<title>Comments on: C:14081</title>
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	<link>http://podcast17.com/transmissions/c14081/</link>
	<description>Put us in your ear</description>
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		<title>By: Åšrodowy misz masz &#171; zwieracz</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3316</link>
		<dc:creator>Åšrodowy misz masz &#171; zwieracz</dc:creator>
		<pubDate>Wed, 10 Jun 2009 11:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3316</guid>
		<description>[...] Åšrodowy misz&#160;masz   Opublikowany 10 czerwiec, 2009   HL 2: Episode Two , Inne , Left 4 Dead 0&#160;Komentarze Tags: fanart, muzyka, spoÅ‚ecznoÅ›Ä‡      Ad.1 KrÃ³tka informacja o mojej mapce Wasteland, ukazaÅ‚a siÄ™ na Podcast 17 (od 50 min): sÅ‚uchaj [...]</description>
		<content:encoded><![CDATA[<p>[...] Åšrodowy misz&nbsp;masz   Opublikowany 10 czerwiec, 2009   HL 2: Episode Two , Inne , Left 4 Dead 0&nbsp;Komentarze Tags: fanart, muzyka, spoÅ‚ecznoÅ›Ä‡      Ad.1 KrÃ³tka informacja o mojej mapce Wasteland, ukazaÅ‚a siÄ™ na Podcast 17 (od 50 min): sÅ‚uchaj [...]</p>
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		<title>By: volcane</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3313</link>
		<dc:creator>volcane</dc:creator>
		<pubDate>Wed, 10 Jun 2009 08:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3313</guid>
		<description>Personally, I prefer the long format podcast (it is perfect the way it is!). Having more podcasts to download/manage would just be a pain. I have a long commute and so a long podcast is no issue for me - and I can always fast forward if I wanted to (not that I ever do!). Keep up the good work guys!</description>
		<content:encoded><![CDATA[<p>Personally, I prefer the long format podcast (it is perfect the way it is!). Having more podcasts to download/manage would just be a pain. I have a long commute and so a long podcast is no issue for me &#8211; and I can always fast forward if I wanted to (not that I ever do!). Keep up the good work guys!</p>
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		<title>By: TuRkEy</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3268</link>
		<dc:creator>TuRkEy</dc:creator>
		<pubDate>Fri, 05 Jun 2009 22:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3268</guid>
		<description>Also wanted to make a comment on Emmauel&#039;s analysis on the engine. I doubt very much Flayra coded the entire thing from scratch - but rather built of off available technologies. Building a game engine for a specific function is easier (for people that know how that is) when you can develop from various 3d frameworks, APIs, utilities and other tools out there. I may be off-base, but it seems illogical to develop and engine from scratch with one person. Half-Life for example used a (heavily) modified Quake II engine.

Also, according from what is currently know about it, there is significant gameplay changes:
http://www.ausns2.com/articles/ns2-what-we-know-mmmmegalist</description>
		<content:encoded><![CDATA[<p>Also wanted to make a comment on Emmauel&#8217;s analysis on the engine. I doubt very much Flayra coded the entire thing from scratch &#8211; but rather built of off available technologies. Building a game engine for a specific function is easier (for people that know how that is) when you can develop from various 3d frameworks, APIs, utilities and other tools out there. I may be off-base, but it seems illogical to develop and engine from scratch with one person. Half-Life for example used a (heavily) modified Quake II engine.</p>
<p>Also, according from what is currently know about it, there is significant gameplay changes:<br />
<a href="http://www.ausns2.com/articles/ns2-what-we-know-mmmmegalist" rel="nofollow">http://www.ausns2.com/articles/ns2-what-we-know-mmmmegalist</a></p>
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		<title>By: azelito</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3267</link>
		<dc:creator>azelito</dc:creator>
		<pubDate>Fri, 05 Jun 2009 18:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3267</guid>
		<description>By the way, about the NS2 teaser:
&quot;The hallway and alien footage shown in this movie was filmed entirely in-engine and showcases one of the playable classes - the &quot;Onos&quot;.&quot; -Right underneath the teaser.

I&#039;m personally a little sceptic as to what they can achieve with the game, but Emanuel needs to take into account how much more time they are actually spending on this than an average mod-team spend on an average mod.
I&#039;m absolutely certain they can create their own engine, in fact it&#039;s quite common since the indie games-boom a couple of years of go. Have a look at, from the top of my head, Overgrowth, Mount&amp;Blade, Iron Grip (less attractive, but indie none the less)...

I can&#039;t wait to see what they&#039;re actually adding gameplay wise, to one of the best mods ever...</description>
		<content:encoded><![CDATA[<p>By the way, about the NS2 teaser:<br />
&#8220;The hallway and alien footage shown in this movie was filmed entirely in-engine and showcases one of the playable classes &#8211; the &#8220;Onos&#8221;.&#8221; -Right underneath the teaser.</p>
<p>I&#8217;m personally a little sceptic as to what they can achieve with the game, but Emanuel needs to take into account how much more time they are actually spending on this than an average mod-team spend on an average mod.<br />
I&#8217;m absolutely certain they can create their own engine, in fact it&#8217;s quite common since the indie games-boom a couple of years of go. Have a look at, from the top of my head, Overgrowth, Mount&amp;Blade, Iron Grip (less attractive, but indie none the less)&#8230;</p>
<p>I can&#8217;t wait to see what they&#8217;re actually adding gameplay wise, to one of the best mods ever&#8230;</p>
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		<title>By: azelito</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3265</link>
		<dc:creator>azelito</dc:creator>
		<pubDate>Thu, 04 Jun 2009 12:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3265</guid>
		<description>Republic Commando is so god damn awesome.</description>
		<content:encoded><![CDATA[<p>Republic Commando is so god damn awesome.</p>
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		<title>By: Da Fat Cat</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3241</link>
		<dc:creator>Da Fat Cat</dc:creator>
		<pubDate>Tue, 02 Jun 2009 21:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3241</guid>
		<description>Hell yes I love long podcasts!  :D

Next podcast someone find the phone number that just says &quot;you have been rejected&quot; and tell them to call it for an audio question.  And William, pay no attention to this comment.</description>
		<content:encoded><![CDATA[<p>Hell yes I love long podcasts!  <img src='http://podcast17.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Next podcast someone find the phone number that just says &#8220;you have been rejected&#8221; and tell them to call it for an audio question.  And William, pay no attention to this comment.</p>
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		<title>By: geokes</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3235</link>
		<dc:creator>geokes</dc:creator>
		<pubDate>Tue, 02 Jun 2009 18:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3235</guid>
		<description>I like the long podcasts, they&#039;re something to listen to while i&#039;m modding :p.
I agree with philip and emanuel with the breakup thing</description>
		<content:encoded><![CDATA[<p>I like the long podcasts, they&#8217;re something to listen to while i&#8217;m modding :p.<br />
I agree with philip and emanuel with the breakup thing</p>
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		<title>By: CubicVirtuoso</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3227</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3227</guid>
		<description>@andyb: I don&#039;t think people are as sophisticated as you are... they want things done for them. COUGH PHILLIP COUGH.</description>
		<content:encoded><![CDATA[<p>@andyb: I don&#8217;t think people are as sophisticated as you are&#8230; they want things done for them. COUGH PHILLIP COUGH.</p>
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		<title>By: CubicVirtuoso</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3226</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3226</guid>
		<description>@nopk: I&#039;m used to saying that because I used to do live radio. I won&#039;t do it again.</description>
		<content:encoded><![CDATA[<p>@nopk: I&#8217;m used to saying that because I used to do live radio. I won&#8217;t do it again.</p>
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		<title>By: andyb</title>
		<link>http://podcast17.com/transmissions/c14081/comment-page-1/#comment-3225</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 02 Jun 2009 12:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=819#comment-3225</guid>
		<description>Why breakup the podcasts into seperate downloads?Not heard of fast forward?I allways skip left for dead and TF2 section and go to HL releases.I click of the mouse.Seems like to much work to me.</description>
		<content:encoded><![CDATA[<p>Why breakup the podcasts into seperate downloads?Not heard of fast forward?I allways skip left for dead and TF2 section and go to HL releases.I click of the mouse.Seems like to much work to me.</p>
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