C:12905
This week on Podcast17, we play a slew of Left 4 Dead releases, we harp back on some Half-Life history and we talk to Daniel, aka Ackart from Ragnarok Arena Remastered.
Transmission Code: 12905
Extended Show Notes
Introduction
- 00:00:30 – Introduction Emanuel, Thomas, Daniel (Ackart – Ragnarok Arena Remastered)
Podcast17 News
- 00:02:40 – Fooling around with live stream – Maybe Mogulus next week – More information coming Friday. (It’s pronounced Mogul-us. William fails at English.)
Follow-up & Errata
- 00:03:40 – No Escape
- 00:05:00 – Opposing Force Ravenholm
Emanuel Apology Section
- 00:06:10 – Emanuel apologies for not being on the show
- 00:06:40 – Neo Tokyo OST
Left 4 Dead Releases
- 00:12:10 – Downsized
- 00:12:10+ The Agony of Mankind
- 00:12:10+ I hate corn fields
- 00:12:10+ Blood Moon
- 00:12:10+ Final Garage
- 00:12:10+ House: Level One redux
- 00:12:10+ Heaven can wait
Releases
- 00:16:50 – Zombie Panic Source Update
- 00:17:20 – Ant Lion Valley
- 00:17:40 – Epic TaleZ
- 00:18:50 – Decadence Quick Update
- 00:19:30 – The Thing – This isn’t new, William just thought it was.
- 00:20:40 – Ragnarok Arena Remastered Changes
Media Blitz
- 00:22:50 – Raindrop Media
- 00:24:30 – Resistance and Liberation Media
Interview
- 00:25:10 – Interview with Daniel from Ragnarok Arena Remastered.
- 00:27:50 – Segway: Cinematic Mod
- 00:30:30 – Segway: Action Half-Life 2 Media
- 00:32:40 – Daniel talks Ragnorak Arena
- 00:38:30 – Daniel’s roots
- 00:40:30 – Difficulties with Source and development
- 00:46:30 – Mods and Communities
- 00:50:00 – Interview Wrap-Up
Listener Question
- 00:56:50 – What got us Hooked into Half-Life?
- 01:00:30 – Wrap-up. – Listeners post your funniest Half-Life moments
Download Links
- Direct Download (61.5 MB)
Follow-up & Errata
Left 4 Dead Releases
- Downsized
- The Agony of Mankind
- I hate corn fields
- Blood Moon
- Final Garage
- House: Level One redux
- Heaven can wait
Releases
- Zombie Panic Source 1.5.2 Update
- Antlion Valley v1.0 (HL2:Ep2)
- No Escape 1.0
- Epic TaleZ
- Ragnarok Arena Remastered Beta 2
- Decadence 1.0.1
- The Thing (HL2:Beta)





Just an FYI I got my sweet new microphone AFTER we recorded this episode – so be prepared for awesome next week.
lol!
cant wait for live stream again.
Ooooh William pimpin’ out his sound quality! Yeah biatch! I can’t wait for my ears to bask in your new mic’s magnificent glory.
Yea dudes I got this:
http://www.sweetwater.com/store/detail/AT2020USB
:O Oh my, that sure is fancy- and expensive.
In Epic Talez, players walk around and there are giant book pages with text and pictures that they read. There are also zombies and puzzles that distract you from reading. So it is very odd… And seemingly pointless…
I’d rather it be like those old cartoons where the pages of a book would come to life; so you do battle with the demons, overcome the insurmountable cracks in the floor (aka. jump puzzles) which open up during an earthquake or whatever matches the story. But that would be down to the mapper, rather than the mod.
Could even make it coop between parent and child; with a really old looking 20 foot tall book propped against a wall in a large area matching the setting of the story. Then various side annexes which interconnect with the main room and match what is being read. Parent, or narrator: “Hero walks forward, cautiously”, Child: *walks forward, triggers trap, misses him/her by a little*
I can’t think why the people who make bible/religious theme games didn’t think of this…
That would be much, much better than what they have now! Great ideas. It kind of reminds me of Weekday Warrior or whatever that comic book mod was called. I’ve never played it but I think it’s sort of like what you were saying Nic.
My funniest HL memory: A scientist ran away from a zombie, into a wall
and exploded (tripmine).
My HL is glitchy- my USMC guys are green robot things not human soldiers. WHEREZ MAH MODELS DAMMIT!?!
@Da Fat Cat: Are you sure your Svencoop didn’t take over your HL installation
Emanuel – about ahl:s ur wrong ;D
we’re just ironing out teamplay mode.. then we release!
which its just a matter of days now!
we seriously hope everyone enjoys this initial release : you are RIGHT about the fact it isnt gonna be s polished release + eyecandy awesome, but it will be AHL + Source engine!
Sykes.
@CubicVirtuoso: No, it was just plain Half-Life
I made a hot-dog cake! http://yfrog.com/04portalcakep
That language is Polish.
I liked the discussion about making sure you have a good, simple, exciting idea before you jump into making a mod. That makes a lot of sense to me. I’ve got lots of ideas that I keep in a small sketch book and sometimes I re-read through it to get inspiration or to go back and see what crazy ideas I had late at night. I’d love to take some of those ideas and make something out of them. However a lot of the ideas are much more ambitious than my mapping skills can handle.
I think it helps to work a lot of the ideas out on paper and then come back to them later to see if they still excite you. If they do and you keep wanting to add to those ideas then maybe you’ve got a good recipe for starting a mod and the motivation to get it done.
Nopk is made of win.
Good episode! Had me laughing all the way through. The comments on the audio question at the end where insightful too, so thanks for that!
Good show guys.Too bad cubic can never remember who turns the maps Phillip gets into mods. And yes grinder74.com is polish if your still thinking about it.
Awesome episode. Had me making noises trying to hold back laughter on the subway, and people looked at me funny.
@da fat cat
it seems you got the version for germany (there soldiers are replaced with thy robots, on purpose)
@tbk: That’s wierd, I got it on Steam and I’m in the U.S. Crazy download servers! Bleh!
Sweet! You read my email in your podcast! Woohoo!
*insert cheezy Saturday Night Fever victory dance*
I did not think that CS is what was responsible for pulling players into the HL universe. At the time it came out, I was on dialup and played TFC.
I have several funny TFC stories that I’ll share with you something (mainly when I’m not at work)