Transmission Code: 15761 (#43)
The sound echoes a little because William recorded Emanuel and Dave via. his speakers and didn’t realise how much his apartment echoed.
Extended Show Notes
Introduction
- 00:00:40 – William and Emanuel are joined by Dave Traeger of ModDB and Matthew Dryden of Modular Combat.
- 00:04:00 – Emanuel’s Apology Section
From the Mouth of Valve
- 00:05:00 – Left 4 Dead DLC Announced – Crash Course Campaign Due in September
- Segway into custom campaigns.
- 00:11:30 – Team Fortress 2 Closed Beta for testing competetive tweaks.
- Segway into Killing Floor
- 00:24:00 – HL2.net: Gabe Newell: Supporting Deaf Gamers
Releases
- 00:31:40 – Drowned World
- 00:40:00 – sp_lockdown (Half-Life 2 Map)
- 00:41:45 – Slums 2
- 00:50:00 – coop_manticore (HL2DM Map)
- 00:52:00 – sp_balcony (Half-Life 2 Map)
- 00:57:00 – Half-Life: Wilson Chronicles – The Unfinished Edition
- Segway into releasing unfinished content for public use or open source.
- 01:05:50 – What have you been playing outside Half-Life?
Media Blitz
- 01:15:00 – Outbreak: Condemned – The Outbreak is Spreading
- 01:18:00 – Stargate: Legacy – August 09 News
- 01:20:00 – Prison Island – Media Update pt.2
- 01:21:50 – SHIFT – News Update #2
Articles
- 01:37:15 – Waterloo Labs – FPS with Real Guns
Topic of the Week
- 01:39:30 – PlanetPhillip: Ghost in the Game
Question / Discussion
- 01:51:00 – PlanetPhillip Poll Question 135: Would you prefer bad voice acting or no voice acting?
- 01:59:30 – Wrap-up.
3 Comments
so Dork of Mordork you can’t walk unless all you think about is walking then? the whole thing in my view boils down to repition until it becomes instinctive.
Great show. I thought Dave’s “number 1″ analogy was a great way to put it, and I agree with him completely.
Ironically I couldn’t think of anything OTHER than the number 1. I was playing Yahtzee while listening to the Podcast, and I kept thinking of that – couldn’t keep the number 1 on my mind to save my life.
What’s the new intro/outro music you guys use now? It’s great.
sign language stuff… animation is pretty bad, but they are working on it… They use their own engine so that explains some of the crumminess, and they are a small business http://vcom3d.com/