#202 Show Notes
Co-Hosts: Vic, Brad
Time: Saturday, August 25th, 2012 12:00AM GMT
Host and Co-host specific notes are displayed like this
All Hosts and Co-Hosts must read “How to Host an Episode of Podcast 17” before coming on the show. The host needs to read chapter 1 but all hosts/cohosts must read Chapter 2 and 3. Remember to read the tips at the bottom of the agenda... they are a summary of the changes being enacted for this episode.
Free range segment where you talk about what mods/games you have been playing or just anything of interest.
- New youtube videos:
Podcast 17 News
Does not have to be described in detail. Just mentioning everything will be sufficient for the experimental format.
- New experimental format
- UPDATED Podcast 17's Sidecasts Website
- More content coming soon including a special news section for “The Potato” and possibly videos and shows created by YOU!
- Contact thelastlambda or firstname.lastname@example.org for details on how to get your own section on Sidecasts
- If you want your news/discussion to definately be seen, do not post topics as comments on rough agendas, instead use the “Suggest Discussion Topic”
- New & updated social media sites Facebook , Twitter, and Google+
- Check out our brand-new parody account The Potato
- Looking for people who want to be writers, Hosts/co-hosts, reviewers, video creators, content creators, coders, musician, and website developers
Follow-Up & Errata
From the Mouth of Valve
- Sneak Peek at big picture mode
- CS:GO Cinematic Launch Trailer and Making of Video
- Dota 2 Spectator Client
Releases and Updates
- CS:GO Released
- Grey Mod is released (today)
Make your own discussions (whatever you want, questions or broad topics [Such as Source 2]) You can have fun with it and make it your own
- What are the hosts general feelings about the International 2, Dota 2 Spectator Client, and Dota 2 in general?
- How has CS:GO been for those who have it? Do you like the fact that there is a competitive and casual mode or should Valve just focused on perfecting one? Do you think this will continue to separate the CS community on bring them all together? Do you think Valve should have changed more things, kept it the current way it is, or kept it as a purist CS 1.6? Even though Counter-Strike is considered by many to be the original faced-paced multiplayer FPS, now that the market is saturated with similar games, do you think this was a time to release CS:GO?
- I noticed in the CSGO community, some fans are upset that some of the CSGO maps are based off L4D2 maps. Apparently porting maps from CS1.6 and CSS is okay but porting maps from L4D2 means that Valve is lazy. Do you think this is a fair claim to make? Should anything be ported over? -Sodaplayer
- Kingdom Rise is an up and coming indie game basically updating and reinventing the famous HL2 mod, Kingdoms Collide. The developer in the meantime has been working on mobile games and expanding their portfolio. I feel that this is the better way to go from mod to indie development. What are your feelings on the transition? Do you feel that 1 released (or in some cases nearly released but deciding to change gears) mods is enough of a portfolio to warrant people taking the jump into a full indie title? Do you think new developers truly understand what is the expected differences between a mod and an indie game?- Dave/Gerardo
- "Why aren't more mods modifiable?" - Mods are about community, sharing and openness; yet why does Modding Culture hardly ever seem to allow mod Assets (art, code, sounds etc.) to be freely re-used by others? What can we do to improve this situation? - Henry Swanson
- Is the Oculus Rift the next step for gaming? Do you think this device will be considered a necessary step that advanced the medium in the future or will it wane out of existence with ideas such as the Eyetoy, Kinect, and PS move? Finally, if it was in an affordable price range (about the price of a video game console) would you get one? - Gerardo
- Leveraged comments on the Rift, “It’s very encouraging to see such an rallying of support for the device & the Oculus company from a number of industry heavyweights. It’s interesting to look at this from a standardization perspective; by providing support the big players in the market are beginning to move towards a standardized VR head mounted display methodology. Obviously things are just getting started with both the Oculus as well as the VR tech in general so it’s pretty early right now. But it’s my hunch that even if Oculus doesn’t succeed as a product, the fact that the industry has more or less stated “With what we know right now, this is the best way to do VR head mounted displays” means that we’ll see future hardware follow the direction set by this standardization. The reason this is encouraging is because this process sets a precedent for the future. It’s a great demonstration of people working together to build cool stuff that everyone wants and will benefit from. Palmer Luckey developed a great concept, John Carmack noticed the concept & tested it out, John got a bunch of important people interested, Palmer built that interest into support, decided to move forward with the Kickstarter, fans & future customers responded, and the hardware will be shipped next year. There’s a lot more going on here under the surface of course; what we’re seeing is a convergence of technology maturation & smart people working on those technologies.But so far, the Oculus Rift Kickstarter and the all the cross-company cooperation leading up to it have provided an interesting example of how future gaming hardware & software standards can be developed through this method of support from key players in the industry coupled with mass support from future customers in the form of Kickstarter-type funding campaigns.”
- XBOX 720 “sorta” confirmed, what will Microsoft and Sony need to do in this next generation of consoles? In the next-gen will consoles rule over PCs again or do PCs have a fighting chance?
- An interesting approach to piracy, certainly not the first time someone has done this, but check out how “Under the Ocean” has approached piracy as an indie studio. What is the solution to piracy? DRM? Openness? Free-to-play? Kickstarters? Premium physical benifits? Bohemias FADE/DEGRADE approach? What makes you pirate, when do yo upirate? Do you feel guilty when you pirate? What about the old days of freeware, open demos? Pre-order bonuses? Does the fight on piracy hurt developers and refocus development efforts? Putting advertisements in your game like Angry birds did?
- “Let’s talk about Death!!”. Death in video games can be more than just a respawn... let’s discuss some ways that we have experienced death in video games that were unique or game changing. Anything from perma death like in Eve Online to simple respawns in TF2. Things like respawn timers, death penalties, having to replay areas of a scary game, frustration, games you can’t die like Heavy Rain, consequences of death, games with no death consequences. Lives in games like Mario. Games like ARMA which have HEAVY consequences. - William
- SWTOR has gone free to play under both pressure and through necessity. Are month-by-month pay models feasible now a days? Under what circumstances do month-by-month models work? Why is EVE so popular, why is WOW so popular? Why do people pay monthly subscriptions - William
- Every time a big mod, such as Black Mesa Source, makes a misstep or does something the community doesn’t like, people always come to defend the constructive criticisms saying “Well it is a free mod... you should be thankful that they are doing that” I feel people miss the point of the criticism and then assume we have to be happy with the product we got from the team that is producing it. What if we don’t like the team or the outcome or the amount of time or x or y? Should we really just be happy and thankful it was a free mod? Feel free to sound off about this running comment. -Gerardo
Water Cooler Chat
Here is where you can just discuss anything you want that you feel will be engaging to the audience.
Post-Show Play Session
Get a chance to play a game with the cast and crew of P17. Join us in our mumble server (188.8.131.52:2812) to talk with us after the show. Feel free to come back during the week and talk/play with other community members.
- Mann vs Machine or CS:GO
Tips to Remember!
- Make sure to complete your BIO for the new Staff page by August 5th.
- Discuss! It is okay to derail a little and get off topic, thats what makes it interesting instead of just sticking to a script.
- Please remember discussions are BACK and FORTH conversations, going around in a circle, asking people’s opinions, and then moving on is not discussing. Discussion may mean X talks for 5 minutes, Y rebuts for 3 minutes, X rebuts for another 5 minutes, and then Z interjects with his own opinion different from the previous two.
- Things to remember after the 15 minute mark no more news talk. I’ll be timing it but if I am not there the host should be doing the same.
- Read the mandatory reading on how to debate and speak.
- Also this document will eventually go live on the rough agenda page so please do not screw it up or all editing privileges will be revoked.
- Remember to mention the non-noteworthy news BUT don’t talk about it
- Talk about your own experiences/ new games “Heads Up”
- Try to keep the show between 60 to 75 minutes