#200 Show Notes featuring Interview with GoldenEye Source Dev Team
Interview will be at 7 PM GMT
Special Episode to celebrate our 200th anniversary
Co-Hosts: Vic, Dave, John S.
Time: Saturday, August 11, 2012 at 21:00 / 9:00 GMT
Host and Co-host specific notes are displayed like this
All Hosts and Co-Hosts must read “How to Host an Episode of Podcast 17” before coming on the show. The host needs to read chapter 1 but all hosts/cohosts must read Chapter 2 and 3. Remember to read the tips at the bottom of the agenda... they are a summary of the changes being enacted for this episode.
Intros and Heads Up!
Free range segment where you talk about what mods/games you have been playing. This is where you will mention new mods but don’t focus on them like media blitz If it doesn’t feel natural, drop it.
- New youtube videos:
- Half-Life Uplink
Podcast 17 News
Does not have to be described in detail. Just mentioning everything will be sufficient for the experimental format.
- This is Podcast 17’s 200th episode!
- To celebrate, we launched a brand-new parody account The Potato
- New experimental format
- Do not post news/discussion topics as comments on rough agendas, use the “Suggest Discussion Topic” button so it can easily be reviewed and added to the agenda.
- Taking submissions for sidecasts.podcast17.com
- Contact thelastlambda or firstname.lastname@example.org for details
- New & updated social media sites Facebook , Twitter, and Google+
- Looking for people who want to be writers, Hosts/co-hosts, reviewers, video creators, content creators, coders, musician, and web site developers
Follow-Up & Errata
- Valve released the Team Fortress 2 Triad Pack (available to all not just sleeping dog preorders)
- More Steam Linux News, just technical details and benchmarks on OpenGL vs. DirectX in Windows
- Valve briefly comments on the “abstraction layer” basically a layer that sits between OpenGL and Source.. there have been questions regarding porting this and making this available to other games as a stepping stone for development on linux, some speculate that Valve is working on a “porting” tool to wrap this abstraction layer around so porting a game to linux is easier:
- Counter-Strike: GO Map Workshop
From the Mouth of Valve
- References to Source 2 and EP3 and new Icons found in SFM:
- Valve removes all Source 2 files - http://www.valvetime.net/threads/source-2-files-have-been-removed.216439/
- Source 2 is supposed to be optimized for 64-bit systems, and may have its derived content separate from the game/mod content. - J*Rod (heathanmichael)
- Pre-order Counter-strike:GO + Updates
- 10% discount + beta
- Full Aug 14th change log on the blog
- Valve announces software titles (creativity and productivity) will be available on steam September 5th, these titles will take advantage of steamworks and greenlight.
- Some of the more awesome reasons this is important:
- Steam DRM
- Statistic and data tracking
- Steam is quickly going to become the one stop shop for video game development, steamworkshop, steam greenlight, source filmmaker, software sales, potential source engine 2... as quoted from Leveraged:
- from idea, to concept, to alpha, to testing, to sales, to distribution, all in one place, and all done right there WITH your fans & future customers...
Releases and Updates
We are only going to be discussing and reviewing mods if majority of the hosts have played them. If you are struggling to say something or just making general statements about it, just move on.
- Talk about the bots!! Bots are customizable through python scripts that hook into source... really badass feature. Everyone should try out Goldeneye source 4.2 when they get a chance this week. I will record a let’s play - William
- Black Mesa Source Gamplay Video
- See discussion
Mention to submit community discussion topics to the google doc form
- Black Mesa gameplay trailer has been leaked... Some people are finding things to complain about but there are a few important arguments coming out of the video. Do people still want BM:S or do you feel it has been too long that the feeling of excitement will be lost? Do you think that people would rather want to play an update of Half Life 1 on source or play the modernization and redesign of Half Life 1 by the BM:S team? Do you think the mod will be good? And one of the ultimate arguments that does not refer just to BM:S, should Black Mesa Source (or other mods) been kept secretive especially for so long? When is BMS going to learn how to properly handle a PR situation?
- http://www.youtube.com/watch?v=g-wfdgpCRXc - Recent ValveTime footage
- http://www.youtube.com/watch?v=ZengGb2ftDk - Dated LG dev build footage
- http://forums.blackmesasource.com/showthread.php?p=474198#post474198 and http://forums.blackmesasource.com/showpost.php?p=474601&postcount=364 - Official Statements by Black Mesa Source
- Feel free to sound off on anything about Black Mesa that you want to talk about.
- Valvetime had to pull the video from youtube due to BlackMesaSource spouting out “copyright” issues and blocking access to the video... BMS and Valvetime are having discussions together as they have both done things that were not right. A lot has happened that hasn’t been reported and everyone has a damn opinion.
- Thelastlambda says, “Black Mesa wants to have the clout of an AAA developer yet they do not act like any major studio. They work and present themselves (such as in their handling of PR, media leaks, lack of communication, etc.) in such a way that would not be approved by most AAA or even indie studios and for what? Their own reimagined version of an already-created 8 year old game.” Someone told me in regards to Black Mesa Source, “There are two outcomes to this, if its good, they are reimagining one of arguably the best games of all-time so it will always be compared to the original and it will fall short in that regard, if it is bad, it will be a failure on all fronts.” Do you agree that BM:S is a lose-lose situation? or do you believe that it can be so good that it will be regarded better than Half Life? If they complete this game, is it really an achievement or have they themselves built it up to this level through their failures?
- Source 2? Is speculated to be the next fundamental change to the source engine, not that it is going to be just a graphical update, but that it might use OpenGL instead of DirectX? What do you expect out of Source 2? Do you think it will be rebanded or just another update such as with Episode 2 and Portal 2?
- More SOB (Valve’s supposed new IP) files were found in SFM as well. They make reference to ships, nebulas, star systems and more. What do you think we can expect from this unannounced Valve game? -Gerardo
- Every time a big mod, such as Black Mesa Source, makes a misstep or does something the community doesn’t like, people always come to defend the constructive criticisms saying “Well it is a free mod... you should be thankful that they are doing that” I feel people miss the point of the criticism and then assume we have to be happy with the product we got from the team that is producing it. What if we don’t like the team or the outcome or the amount of time or x or y? Should we really just be happy and thankful it was a free mod? Feel free to sound off about this running comment. -Gerardo
- I noticed in the CSGO community, some fans are upset that some of the CSGO maps are based off L4D2 maps. Apparently porting maps from CS1.6 and CSS is okay but porting maps from L4D2 means that Valve is lazy. Do you think this is a fair claim to make? Should anything be ported over? -Sodaplayer
- Kingdom Rise is an up and coming indie game basically updating and reinventing the famous HL2 mod, Kingdoms Collide. The developer in the meantime has been working on mobile games and expanding their portfolio. I feel that this is the better way to go from mod to indie development. What are your feelings on the transition? Do you feel that 1 released (or in some cases nearly released but deciding to change gears) mods is enough of a portfolio to warrant people taking the jump into a full indie title? Do you think new developers truly understand what is the expected differences between a mod and an indie game?- Gerardo
- With the talk of a new ARG coming up for TF2, could this be the last storyline tying everything together, or will this leading us to a deeper hole of more questions? - John S.
- In a recent review of an item in Dota 2, “a mace supposedly created by a player in the Steam Workshop was actually copied from NCsoft's MMORPG Aion, Valve removed the item and issued a warning to players. Valve's community noticed it was Aion's Marchutan's Blessed Mace and reported the IP infringement.” What is the fine line between making something your own or copying from someone else? Is it ok to take something from a different game and add your own twist to it or should you everything you add to the workshop be your own ideas. - John S.
- Is the Oculus Rift the next step for gaming? Do you think this device will be considered a necessary step that advanced the medium in the future or will it wane out of existence with ideas such as the Eyetoy, Kinect, and PS move? Finally, if it was in an affordable price range (about the price of a video game console) would you get one? - Gerardo
- Leveraged comments on the Rift, “It’s very encouraging to see such an rallying of support for the device & the Oculus company from a number of industry heavyweights. It’s interesting to look at this from a standardization perspective; by providing support the big players in the market are beginning to move towards a standardized VR head mounted display methodology. Obviously things are just getting started with both the Oculus as well as the VR tech in general so it’s pretty early right now. But it’s my hunch that even if Oculus doesn’t succeed as a product, the fact that the industry has more or less stated “With what we know right now, this is the best way to do VR head mounted displays” means that we’ll see future hardware follow the direction set by this standardization. The reason this is encouraging is because this process sets a precedent for the future. It’s a great demonstration of people working together to build cool stuff that everyone wants and will benefit from. Palmer Luckey developed a great concept, John Carmack noticed the concept & tested it out, John got a bunch of important people interested, Palmer built that interest into support, decided to move forward with the Kickstarter, fans & future customers responded, and the hardware will be shipped next year. There’s a lot more going on here under the surface of course; what we’re seeing is a convergence of technology maturation & smart people working on those technologies.But so far, the Oculus Rift Kickstarter and the all the cross-company cooperation leading up to it have provided an interesting example of how future gaming hardware & software standards can be developed through this method of support from key players in the industry coupled with mass support from future customers in the form of Kickstarter-type funding campaigns.”
- XBOX 720 “sorta” confirmed, what will Microsoft and Sony need to do in this next generation of consoles? In the next-gen will consoles rule over PCs again or do PCs have a fighting chance?
- An interesting approach to piracy, certainly not the first time someone has done this, but check out how “Under the Ocean” has approached piracy as an indie studio. What is the solution to piracy? DRM? Openness? Free-to-play? Kickstarters? Premium physical benifits? Bohemias FADE/DEGRADE approach? What makes you pirate, when do yo upirate? Do you feel guilty when you pirate? What about the old days of freeware, open demos? Pre-order bonuses? Does the fight on piracy hurt developers and refocus development efforts? Putting advertisements in your game like Angry birds did?
- “Let’s talk about Death!!”. Death in video games can be more than just a respawn... let’s discuss some ways that we have experienced death in video games that were unique or game changing. Anything from perma death like in Eve Online to simple respawns in TF2. Things like respawn timers, death penalties, having to replay areas of a scary game, frustration, games you can’t die like Heavy Rain, consequences of death, games with no death consequences. Lives in games like Mario. Games like ARMA which have HEAVY consequences. - William
- "Why aren't more mods modifiable?" - Mods are about community, sharing and openness; yet why does Modding Culture hardly ever seem to allow mod Assets (art, code, sounds etc.) to be freely re-used by others? What can we do to improve this situation? - Henry Swanson
- SWTOR has gone free to play under both pressure and through necessity. Are month-by-month pay models feasible now a days? Under what circumstances do month-by-month models work? Why is EVE so popular, why is WOW so popular? Why do people pay monthly subscriptions - William
N3 D (Non-Noteworthy News & Discussion)
Put all former media blitz items here and other news that would not be good for discussion. Only mention interesting developments as headlines then move on, this list is ONLY a resource., not discussion material If one of these topics can become a discussion move it to there and add the major point you will be discussing.
- Grey Release date announced
- Kingdom Rise
- Infra has a website update
- More Slender Source News
- Gotta say, I respect their development - William
- Yay new kreedz like mod - William
- Back Stock, a new portal 2 mod
- Our interview this week will be with the team behind GoldenEye Source
Post-Show Play Session
Get a chance to play a game with the cast and crew of P17. Join us in our mumble server (188.8.131.52:2812) to talk with us after the show. Feel free to come back during the week and talk/play with other community members.
- If GoldenEye Source is unavailable, Black Mesa Source will be our Post-Show
Tips to Remember!
- Make sure to complete your BIO for the new Staff page by August 5th.
- Discuss! It is okay to derail a little and get off topic, thats what makes it interesting instead of just sticking to a script.
- Please remember discussions are BACK and FORTH conversations, going around in a circle, asking people’s opinions, and then moving on is not discussing. Discussion may mean X talks for 5 minutes, Y rebuts for 3 minutes, X rebuts for another 5 minutes, and then Z interjects with his own opinion different from the previous two.
- Things to remember after the 15 minute mark no more news talk. I’ll be timing it but if I am not there the host should be doing the same.
- Read the mandatory reading on how to debate and speak.
- Also this document will eventually go live on the rough agenda page so please do not screw it up or all editing privileges will be revoked.
- Remember to mention the non-noteworthy news BUT don’t talk about it
- Talk about your own experiences/ new games “Heads Up”
- Try to keep the show between 60 to 75 minutes