26 Responses to “Episode #112”


The download seems to be really poor at the moment for some reason.

Yes. I just finished downloading the episode part by part on iTunes. Just let it start downloading, it will fail, then restart it after and it will start from where you failed. Little by little you’ll get it.

Call me unlucky, but the episode just disappeared from iTunes and here it won’t continue.

So far I didn’t get further than half of the podcast. It just stops every couple minutes, iTunes download fails, sometimes it even disappears from the episode list in iTunes… but patience.

About Deadrawk’s review, we’re working on it. But I did find the techno joke funny =P But anyway if you have time I would actually like to share his previous reviews before he joined MI.


@PODCAST17 crew

OMG! you would sacrifice your lives for this podcast ! You’re true soldiers =D

[_]-[_] D

Gordon Freeman admires you !


hydrophobia – The game’s engine, HydroEngine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings.

heres a video: http://www.youtube.com/watch?v=CL6-5viqY54&feature=related

so what are you going to do for them?

That video looks pretty cool, but the effect on the player seems too small. I’m pretty sure that if that amount of water rushed at me I would have fallen over or at least moved back quite a lot. Still. very impressive.

And i suppose you think you could survive being in the citadel when it explodes… right next to the explosion! – don’t question it

Besides, how much fun would it be if you spent 70% of the time tumbling around under the waves