You know, there is some stuff about Game Design that I really like.
For instance, it’s not about what you know, or where you came from. You could graduate from MIT, Harvard, or Ringling and it wouldn’t mean anything unless you had a portfolio that showed that.
It’s the opposite for me in my Engineering studies. It’s about your GPA and where you came from, not what you’ve done. And I hate that.
But the point is, if you’ve made some awesome maps, or models, or mods, and you’re looking for a gig, you’re probably going to find one. Right?
I made a mod, once.
It was called PNP:DM. PNP was the name of the LAN party I made the mod for. DM stood for deathmatch. Me and a friend re-made Q3DM6 from Quake III in Hammer, and then built a mod around it. It was supposed to be quick and fun like the deathmatch games of the last decade, but have the cool stuff of the newer source engine.
This was back in 2005.
It wasn’t very good, but we loved it.
Minerva was good too, and he got picked up by Valve, right? Are there any mod developers out there who’ve been picked up by Valve? Besides the obvious ones, like Gooseman.
And in that regard, do you think Phillip, Nic, or William could someday be working at a game company in the PR or writing department? I’d like to think so.