I write this through the haze of the most severe headache ever encountered by a human in all of recorded time. What exactly caused it is still a mystery, as I can only recount a moderate amount of beer I had the night previous. It wasn’t enough to bring this god forsaken mental wrath though, so the mystery continues.
Anyways, when you have a headache this horrible, you can’t exactly just watch a movie or read a book, because that level of passiveness encourages you to think about how it feels like someone is squeezing your brain with the jaws of life.
On the other hand, mathematics or studying for my Heat Transfer class would be impossible since the most complex idea I can think of right now is a chair.
So, this became a perfect excuse to play through some of Half-Life 2 again. It’s been more than a year since my lest play through, so why not? And the level of interaction is just enough to keep my mind off of the burning inside of my skull.
I just finished Episode One, and something struck me as incredibly odd.
You all have this opportunity to learn how the creative process at Valve works, and how they sculpt their games from the initial state of “okay” to “mindblowing.”
To better yourself as a mod developer, I think one of the best things you can do, besides learning your trade, is to fire up Episode One, Two, and the Portals and listen to all of the commentary offered throughout the games. There is some brilliant work going on in those offices, and learning about their dos and don’ts couldn’t be any easier, it seems.