Hopefully, the impending revolts over the News of the World fiasco will hold off long enough for me to finish my classes this week. Beyond that, if I’m really lucky, the tear gas and rocks won’t start flying until later next month, after I board a plane for the fascinating and industrious little nation of South Korea.
I don’t know if I’ve told William yet, but I’ll be gone for six months, a stranger in a strange land, learning bizarre customs, and enjoying the finest of Internet connections. When I’m not bludgeoning locals in the face in defense, I’ll still be maintaining this weekly column. The quality, however, I am unable to guarantee. I’ll be taking Fluid Dynamics and Manufacturing Processes, so my work load will be immense. But I figure I’ll manage to find time to still complain to you about things you care nothing about.
On that note, why don’t more of you play Fortress Forever? TF2 is great and all for a quick romp, but there’s a lasting satisfaction to be found with Fortress Forever. In the same way I spent years mastering the rocket jump in Quake 3, I find that there’s a certain beauty within the intricacies of FF. The learning curve, much steeper than that of its cartoon-like brother, rewards you for refining your individual class abilities and honing your skills with the weapons. FF doesn’t force you to play a certain way like TF2 does – FF instead rewards you for playing your class like an instrument, instead of punishing you for going against what the developers intended.
Really though, I just love the soldier. And the soldier in FF is far more entertaining than the soldier in TF2. Why? I don’t know. Maybe it’s his hat. Or shoes. That’s what FF needs, custom shoes.
Anyways, look – mods aren’t going to get any better unless this modding community of ours starts gaining more interest in them. Yes, Source is a great platform with tons of great games on it, but we shouldn’t let a measly few demand all of our attention. Would Natural Selection have been successful if everyone was only playing Counter-Strike? For every successful mod developer, there needs to be a thousand interested community members playing their games. If the ratio goes the other way around, we’re going to end up with a community resembling Facebook – endless droves of people posting meaningless content to an audience who has no interest in anything but what they themselves are posting, indefinitely.
So go on, do your job. Or I’ll get Phillip to write these articles instead. I mean it, I’ll do it.